Continuous Place-Based Design

Continuous place-based design is distinct from its opposite: short-term design from anywhere. It connects designers more deeply to the places they are designing. The approach tunes users into the complex dynamics of place — the emergent needs and possibilities — and helps us find designs that are a better fit. It’s a dynamic approach that challenges the idea of designing fixed plans.

This motif arises from two foundational ideas in the Pattern Book: that we are working with complex systems, and that regenerative design involves changing mindsets.

Use this graphic — Downloadable, usable, shareable under CC BY-SA 4.0

Introduction the model

Engineers and architects often design buildings, but their true impact is on places — the communities and ecosystems that inhabit them. If we want our work to create genuinely positive outcomes for both humans and the wider living world, we need to move beyond an isolated focus on buildings and shift towards a deeper understanding of place.

Understanding place as a complex system

Places are complex systems, full of humans and other species, shaped by relationships and constant change. In such systems, we cannot fully predict the impact of the changes we introduce. Instead, we learn by doing — by making small interventions, observing their effects, and adjusting accordingly. Long-term engagement with place is essential for truly understanding how it works.

This gives us our first clue: design must be an ongoing process, not a one-off intervention.

The second clue is that every place is unique, and that uniqueness becomes even more pronounced the deeper we look. How can we possibly create designs that embrace such diversity? The living world offers a model that doesn’t rely on rigid masterplans—it works iteratively, testing variations, adapting over time, and responding to changing conditions. The result is a best-fit design for the specific ecological, cultural, and environmental context.

From the Pattern Book for Regenerative Design.

Order your copy

The shift to Continuous Place-based Design

If we take these two starting points seriously, then instead of asking “What do we want to do to this place?”, we should begin by asking:

  • What is already here?
  • What is needed?
  • What is missing?
  • What is beginning to change?

From this foundation, design can emerge gradually—guided by the dynamics of the place itself. Small interventions can be tested, refined, and expanded, always with an eye on how the system is responding. This shifts design from being a one-time act imposed from outside to an ongoing process that works with that place, learns from that place, and evolves alongside it. In The Regenerative Structural Engineer, we called this approach continuous place-based design.

Diagram showing the cycle of Continuous Place-Based Design: Observe, Brief, Ideas, Make & Test — all centred around Place.
Continuous Place-Based Design model – a regenerative approach where observation, brief development, idea generation, and testing happen in an ongoing cycle centred on place. Constructivist CC BY-SA 4.0.

The Key Stages in Continuous Place-Based Design

1. Observation

Rather than starting with a problem to solve, continuous place-based design starts with an extended period of observation. In this case, observation means more than a desk study or mapping exercise. It requires time spent in a place—experiencing it from different perspectives, noticing rhythms, interactions, and patterns of change. But observation isn’t just the first step — it’s a practice we return to again and again, each time we make a change.

2. Brief

From observation, we begin to sense what is needed. The brief emerges as a way of distilling these needs into a set of design requirements.

Unlike traditional design, which aims to fix the brief upfront, continuous place-based design sees the brief as a continuously evolving set of requirements. Each intervention in a system changes the system — and with it, the requirements. Continuous place-based design embraces this reality. The brief evolves over time, but it doesn’t necessarily converge to a single, finalised solution. Each iteration is the best response for now, while recognising that every intervention changes the system — and with it, the design brief itself.

3. Ideas

The creative phase of the process is deeply influenced by the place itself. The designer’s role is not just to generate ideas, but to facilitate the emergence of ideas from place — to see what is latent, what is already forming, what might be supported. At the same time, by embedding ourselves in a place, we too become part of its system. Our ideas are shaped by this connection, rather than being external impositions.

4. Make and test

This is where we intervene — where design moves from thought to action. We begin making changes to the system.

Interventions can range from running experiments to test ideas, to large-scale changes — though an important principle stands: start small, learn, then scale out. Through acting, we begin to see how the system responds.

For example, in a housing development, instead of building an entire estate at once, we might start with a few houses, observing how the place changes and adapts before expanding further. The goal is not to eliminate uncertainty, but to work with the unforeseen consequences of our design decisions — using them as feedback to refine and update the brief.

Back to Observation Again

Having made our changes to the system, we go back to observation — but we are not back where we started. The system has changed, and so have we. We become more embedded in the system we are designing with, better able to facilitate change that will bring forward thriving in that place.

Conclusions

We cannot learn if we simply hop from one project to another, designing in isolation. The longer we stay with a place, the deeper our understanding grows—and the better we become as designers. Over time, this commitment to learning allows us to create thriving places that are much more in sync with their human and ecological context.

Role in the Pattern Book

In practice, Continuous Place-Based Design is a process that requires a whole set of tools at each stage. These are set out in Pattern 06 in the Pattern Book for Regenerative Design.

Using Continuous Place-Based Design in different contexts
  • Personal regenerative practice — use this model to think about how you integrate your local context into your personal design practice.
  • With developers and asset managers — use Continuous Place-Based Design to explore how you can meet your client’s goal while building thriving into the community and ecosystem.
Related motifs

Better Feedback, Changing Mindsets, Complex Systems, Short-Term Design from Anywhere, Thriving, Working with Living Cycles.

  • Short-Term Design from Anywhere

    What might a design process might look like if its goal were the opposite of enabling humans and the living world to survive, thrive and co-evolve? The Pattern Book calls such an approach ‘Short-term Design from Anywhere’.It might look like parachuting into a place we know nothing about and immediately starting to develop ideas. It…

  • What if we got all the designers together who ever designed a place?

    Imagine gathering every designer who has ever shaped a single street for a retrospective design crit? Every building — from the latest new-build to the medieval cottage still standing. The streets, the services, the flood defences. All the engineers (and other humans) who made all the decisions. What would they discover about their design choices?…

  • Too soon to decide?

    Sometimes, when faced with a decision, it’s worth asking: is it too soon to decide? In permaculture, it’s common practice to wait a whole season before planting anything. That way, you can observe the full cycle: how the sun moves, where water pools, which areas dry out, and what emerges from the seed bank. Without…

  • A wobbly table on the non-flat surface of the reality

    The faster trees grow, the straighter they tend to be. Compare the straight spears of fast-growing bamboo with the twisting boughs of old oak in ancient woodland. The former grows quickly skyward in a single season, whereas the latter slowly develops, year on year.  In the twists and turns of an old tree’s branches we…

  • Crowd-sourced building-performance data

    Here’s an idea that I would like to throw out into the solar systems and see if anyone can do something with it.  I was writing yesterday about post-occupancy amnesia — how little attention we, as an industry, pay to how buildings actually perform once they’ve been built. And this got me thinking: what if…