Ambition Loop – testing viable patterns for system change

The Ambition Loop model proposes that system change is much more likely to occur if three stakeholder groups – users (customers or the public), business (suppliers or service providers) and government (from local to national/regulatory bodies) – form a mutually reinforcing feedback loop. 

When the needs of these three groups are aligned, then they can form a virtuous circle of change that can grow, gather momentum and eventually shift the system around it. 

For designers interested in creating system change, the ambition loop model is valuable test of viability in the conceptual design stage. 

The test is simple: Can I describe a viable ambition loop for my proposed concept?

The model for the test is a stakeholder diagram. To create this model: 

  1. Draw out the stakeholders involved in a system;
  2. Map how they interact.
  3. Draw arrows showing how the desires or actions of each group reinforce the behaviours of the next. 

If we can show using this simple model that our concept passes the ambition loop test, then we have a good signal that the idea has the potential to grow and shift the system we are working in. If our concept does not pass the ambition loop test, then we have a signal that the signal we are working in will resist the change we are seeking to make. 

Once a viable ambition loop can be described, the next stage is to test it as the scale of the ‘minimum viable pattern’. 

Ambition Loops in practice: pioneering doorstep recycling

This is the story of how local grassroots activists were able to begin a process that resulted decades later in legislation – the Household Recycling Act of 2003.

The development of doorstep recycling in the UK wasn’t centrally driven, but was pioneered at local scale, and in particular by local activities from Avon Friends of the Earth, a local-level campaigning organisation. 

The context

In the 1970s, manufacturers were shifting towards using more disposable packaging and ending for instance bottle take-back schemes. Meanwhile, public awareness of environmental issues and the problem of waste to landfill was growing. At the time, the UK government judged doorstep recycling to be too expensive to implement. Avon Friends of the Earth saw the opportunity to prove otherwise. 

Although they didn’t frame it in these terms, we can see retrospectively that they were able to establish an ambition loop between three stakeholder groups that enabled their interests to align.

The local community – increasingly concerned about the impact of waste, with awareness heightened by the rubbish collection strikes at the time. 

Business – local businesses willing to buy waste paper as a feedstock if it could get its hands on a supply. 

The local council – saw that local waste disposal costs were rising. Government also had the challenge of how to deal with high levels of unemployment.

Minimum viable pattern: small-scale collection

In 1976, Avon Friends of the Earth began small-scale waste paper collections that collected household paper waste door to door and sold it to a local business that could use this material stream. 

A key element in this process was creating a viable business for receiving and using the waste paper stream. Environmentally-minded business entrepreneurs collaborated to guarantee a market for recycled paper, helping to get the system moving. 

A third enabling factor was leveraging the government’s existing Community Programme, which provided temporary jobs for the long-term unemployed through community-based projects. Avon Friends of the Earth used this programme to fund workers work in their recycling project. 

These basic elements -public interest, business opportunity and alignment with government objectives – enabled kerbside recycling of paper, and later other materials to be demonstrated. And not only did they show that the initiative was viable, they showed it could make a profit.  

Increasing scale

Over many years, recycling initiatives grew scale and this success of these initiatives gave government evidence that they could confidently legislate for recycling. This activity culminating in the adoption of the 2003 Household Recycling Act, which made doorstep recycling a legal requirement for local authorities.

This example shows that when a simple, reinforcing loop – what we call an ambition loop – is set up, it has the power to change a system. But also, that this change can take years, and even decades.

Applying the Ambition Loop in Design

Step 1 – Identify the stakeholder groups

  • Users: Who are the customers or public involved? What are their desires. What are their pain points? How is the current system failing them?
  • Businesses Which businesses are involved? What are their priorities? What barriers do they face? What shift in operating conditions would make business better?
  • Government and Regulation: Which public bodies are involved? What are their ambitions? What challenges are they seeking to overcome? What in the policy landscape is a blocking change?

Step 2 – Draw a self-reinforcing loop

  • Try connecting up the stakeholder groups in different combinations to find mutual benefit. 
  • Draw an arrow showing how the action of each stakeholder benefits the next stakeholder in the loop.
  • Ask how might the loop become self-reinforcing over time, so that the change can gather momentum?

Step 3 – Find the minimum viable pattern

  • What is the smallest scale that this ambition loop can be demonstrated?
  • Who could you test this minimum viable pattern with?
  • How can you gather evidence that this loop is working?

Why Ambition Loops matter to systems designers. 

The systems that we live with are often very resistant to change. Design that parachutes in a new idea with no reference to the needs of the existing system is risky. There is a great chance that the existing system will reject a new idea unless it can help the agents in the system meet their needs better than they can already. 

The ambition loop model provides a useful test to see how our idea of change might be taken up by the system. If yes, then the idea has the potential to create real change. If not, we may need to rethink our approach.

See also

References:

Schumacher Institute, 2023. Bristol’s Green Roots. [pdf] Available at: https://schumacherinstitute.org.uk/wp-content/uploads/2023/11/Bristols-Green-Roots.pdf [Accessed 10 February 2025].

Future Stewards, 2021. 10 Tools for Systems Change to a Zero Carbon World. [pdf] Available at: https://futurestewards.com/wp-content/uploads/2021/12/10-tools-for-systems-change-to-a-zero-carbon-world.pdf [Accessed 10 February 2025].

Report Release Announcement: Exploring Policy and Regenerative Design

We are happy to announce the release of our latest report, detailing the findings from the third cohort’s six-month exploration into how policy changes can unlock regenerative design. Our report is now available for download, the findings of which offer a starting point for our next cohort investigating the intersection of policy and regenerative design.

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How to Have Ideas: Don’t Just Do Something, Sit There

Photo of Oliver Broadbent delivering the How to have ideas workshop - standing in front of a slide that says where do ideas come from

Last week, we were at the Institution of Structural Engineers delivering our ‘How to Have Ideas’ workshop to graduate engineers from Ridge Consulting.

Creative thinking is often the gap in the formal education and training of engineers. Yet, in the context of the climate emergency and a rapidly changing economy, creative thinking is crucial for developing designs that meet the needs of people and our wider ecology.

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Lunar Sprint: Aligning Work with Living Cycles

The regenerative designer uses living systems as a guide for how to live as part of and contribute to the wider thriving of our living systems. The Living Systems Blueprint is our rough guide to thinking and designing like living systems.

Understanding living work rhythms

One of the dimensions we need to consider is how we relate to rates of work. Very few living systems work at a constant rate; rather, they go through cycles of production and restoration. These cycles of work often mirror the larger physical cycles that we all experience: the passing of the day, the lunar month, and the turning of the seasons. By aligning periods of work with times when there is more energy available, living systems can be more energetically efficient.

Humans in the Global North once lived much more closely in tune with natural cycles. But the availability of cheap energy has decoupled many of our activities from these living rhythms. Yes, we still sleep every day, but the length of the working day does not necessarily reflect the amount of light available. Our system of weeks and months is decoupled from the living world, and there is very little variation in our patterns to reflect the seasons.

The Cost of Constant Output

The invention of the production line in the twentieth century created the ideal of producing constant output. But this requires a large amount of energy to maintain, and in the case of humans, that includes mental energy.

If we want to live and thrive within our ecosystem’s limits, it makes sense to think about how we too can return to more cyclical rhythms of working, ones that relate to the large-scale physical cycles that dominate the living world. This is where the concept of the lunar sprint comes into play.

Benefits of Cyclical Work Rhythms

Working in a more cyclical way offers several benefits:

  • Human Thriving: Creating a balance between periods of work and nourishment that enable that work.
  • Better Tuning: Helping us better tune in to what the living world is doing, allowing us to listen to its feedback and learn from how it works.
  • Energy Alignment: Giving us the chance to align our work with times when there is more abundant energy available in the system.
  • Inclusivity: Honouring and tuning into the rhythms of many people who menstruate, acknowledging their natural cycles.

Introducing the Lunar Sprint

Working with cycles is already familiar to people who use agile ‘sprints’—short bursts of activity to deliver a specific output followed by a period of rest, mirroring how living systems operate. The concept of the lunar sprint is to take the agile sprint one step further and map it to a physical cycle—the lunar month.

The lunar sprint operates between two poles: the new moon, when we think about what is possible, and the full moon, which is showtime, the day when we present our work. Here’s how the cycle of design work could map out:

  1. New Moon – The time of greatest darkness. Time to gather stakeholders and imagine what is possible, what the next phase of work could deliver.
  2. Waxing Crescent – Starting to turn ideas into plans. Lining up the resources to do this cycle’s work.
  3. First Quarter – Focus on producing output. Peak production. Turn off the critical voice and amass ideas. Fill the Kalideascope.
  4. Waxing Gibbous – Starting to edit and improve.
  5. Full Moon – The time of greatest light, when there are no shadows on the moon. This is the time to go live, present your ideas, launch the product, etc.
  6. Waning Gibbous – Harvest, write up, share the outputs, gather feedback. Pay and get paid.
  7. Third Quarter – Give back to the system that enabled you to do the work. Teach, mentor. Sharpen the tools and tidy up.
  8. Waning Crescent – Nourish yourself, read, reflect on what you have done. Rest in readiness for the next cycle.
  9. And repeat.

Living in Tune with the Living World through Lunar Sprints

The lunar sprint includes many of the usual parts of a project process, balancing these with paying attention to nurturing the parts of the system that enable us to do our work. By linking this work to a physical cycle, it allows us to step into living in tune with the living world. It enables us, in the words of Daniel Wahl, ‘to live the question’ of What if we were to live like the rest of the living world?

Models and frameworks for regenerative design – cohort 2 report now live

The news is that we have now published our report from the second cohort of the Regenerative Design Lab. Each cohort of the Lab represents an evolution in our shared understanding of regenerative design. The breakthrough in this cohort was to test tools, techniques and language that make regenerative design easier to understand. These methods bring much-needed clarity to the broader conversation about how work in the construction industry can create thriving.

Our reports are written to be shared; the content to be used. So download a copy and please do share with anyone who you think would be interested.

Announcing the Regenerative Design Lab Summer Research Workshop

The Regenerative Design Lab community is growing. In 2022, the first 20 people began their journey through our pilot of the lab. Now over 50 people have completed the lab programme (and some of them have been through twice!).

So now our work as conveners of the Lab is as much about nourishing this existing community of regenerative practitioners as it is about recruiting more. And so to help support and further the work of this group of change-makers, we are holding our second summer research workshop.

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5 questions on regenerative design

With five days to go until the launch of the Regenerative Structural Engineer, here are some questions that we would hope you can answer once you have read it.

  1. What is the difference between regenerative design and sustainability design? Is this just a new version of sustainability or is this substantially different. What does regenerative design mean anyway!?
  2. Why do we need to go beyond being sustainable? Isn’t the path we are on already good enough? What about net-zero design – isn’t that enough?
  3. How can we change the way we design to create a transition a regenerative construction industry? What influence do I have as a structural engineer? Isn’t this someone else’s job?
  4. How do we start to think systemically about the changes we need to make in industry to enable regenerative practice? How do we reinforce the positive changes we seek? How do re-imagine how supply chains?
  5. How do we begin to imagine a regenerative future? What are the ways of thinking we need to adopt? And what are the ways of thinking we need to leave behind.

Intrigued? Pre-order your copy here. Available in print or online.

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Role of the Regenerative Designer

Two designers sit on a bench in the distance on the other side of a pond.

All designers work to make things better. Regenerative design is a particular type of design because of its declared goals. This isn’t any kind of better. This is a specific kind of better, in which human and living systems can survive, thrive and co-evolve.

So while regenerative designers do lots of the things that regular designers do, (like developing a design brief, having ideas and testing these against the brief), there are two more things that make regenerative designers different. They must

  1. Hold a vision – hold and continually renew a vision for a regenerative future
  2. Create transition – Continuously be working to create a transition to that future.
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Changing the frame

In social science, a frame is how people understand a situation or activity. We can think of it as how we construct our understanding of a situation. In engineering, many projects are perceived from a ‘cost frame’. People looking at a project from a cost frame build their understanding of the project situation from a perspective of cost. In this situation, cost can be come the guiding concern; the parameter for which we optimise.

Time and quality are other common frames in construction projects. These frames guide our thinking by limiting options, which is helpful in some situations, but unhelpful if you want to establish new thinking. 

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Design brief

In design, the design brief is what we test our ideas against for adequacy. If the ideas and the brief don’t match, then either the ideas are wrong, the brief is wrong, or both.

We often think of the brief as something that is fixed but in reality it is something that evolves during the design process. In this entry we explore the dynamic nature of the brief and the patterns that can help us work with a brief more effectively.

Small b design brief

At the start of this exploration of the design brief I would like to loosen our the definition of a brief to include not just those formal, capital B design Briefs, on Design Projects. If we work with the idea of design being the act of making things better (see the Herbert Simon definition under design process diagrams), then we can extend the design brief as being any time someone is trying set some intentions or requirements for a piece of work. Think of this as a ‘small b’ design brief. Whether it’s designing a new font, or planning a holiday with your friends, or writing a report, it is all design and so each of these have a brief. This is helpful because we can draw our understanding of design briefs from a far wider range of situations than those formal ones in the design office.

Design versus shopping

If you fully know what you want at the start of a design process; if you can completely describe the outcome of a design process at the start; then it isn’t design – it’s shopping.

The point about design is that the answer doesn’t exist yet. That is why we do design. To work with an emergent situation and make it better.

So if we don’t know what want, how can we write a comprehensive brief for the project? We can’t, because of the Designer’s Paradox.

The Designer’s Paradox

The Designer’s Paradox says that you don’t know what you want until you know what you can have. I have always heard the quote attributed to my former colleague Ed McCann, but I have also heard it attributed to Steve Jobs.

The more we think about it, the more the paradox rings true. From ordering food in a restaurant to specifying the fit-out of a building, we don’t know what we want until we know what we can have.

Another version is that we change what we want when we know the consequences. You want something until you realise the cost, or the lead-in time.

And for designers we don’t know what we are going to design until we start designing.

As Ed once said to me, the art of design is resolving the resolution of the Designer’s Paradox, iterating back and forth between client and designer to try and get convergence between what is wanted and what is possible.

Design brief versus the contract

The other reason why we might expect a brief to be fixed is that we get them confused with contracts. But whereas a contract is an agreement between two or more parties about what they will exchange, a design brief isn’t an agreement. Rather it is something that they create. That’s because the design brief is itself something that needs creating – that needs designing..

Designing the design brief and the idea together

I once interviewed an official responsible for the procurement of a very large ship. They explained to me that the project started with a series of high-level requirements, which as the design progressed, turned into a more detailed specification. But ultimately, the brief was not fully known until the ship was finished.

Implicit in this story is an important concept. That in design we develop the brief alongside the design. The two develop together. What is required is influenced by what is possible. What is possible becomes clearer as we work through design and changes what is required.

So how to we make progress?

So if the brief is not fixed, and not known at the start of the process, then how are we supposed to make progress? Well, the answer lies in seeing the brief as something that you develop through the design process, so that by the end, what is wanted and what is desired match. Here are some techniques to start us on this journey.