Learning as a design process

Diagram showing the cycle of Continuous Place-Based Design: Observe, Brief, Ideas, Make & Test — all centred around Place.

In a flip of yesterday’s post — if design can be a learning process, then learning can be a design process too.

What would it look like to approach learning the way we approach design?

Design begins with intention. It asks: how do I take an existing situation and make it better? That invites us to name where we are now — and to define what better might mean for us.

Design also embraces divergence. In a learning context, that could mean exploring unexpected sources, challenging the materials in front of us, or inventing new ways to engage.

Design gives a different meaning to testing. Not testing to see if I made a grade, but testing to see if I fulfilled the brief. 

And design invites us to keep coming back to the brief and ask how could the brief be improved.

By designing our learning we have the potential to not just passively follow a learning process but to create one that more intentionally meets our needs.